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The Great Game Serengeti reels with the animal symbols and the bet panel
  • Features
  • Hacksaw Gaming

Great Game Serengeti Features

The ordinary spin ends where the interesting part begins. One Hunting Season symbol fires five shots, animals become cash values by star rank, and a single Trap turns the whole grid into one number.

Provider
Hacksaw Gaming
Grid
5 reels x 3 rows
Paylines
9, left to right

// BONUS FEATURES

Everything the game can do

Hunting Season

Trigger

A Hunting Season symbol lands; only one can be on the grid at a time

Effect

After the regular wins pay, five shots are fired left to right at one target above each reel. Animals on the reels that were hit convert by star rank: one star to at least Bronze, two to at least Silver, three to at least Gold, four to a Trap worth at least Gold

the core feature of the game

Stampede Reveals

Trigger

A random reveal before the reels come to rest

Effect

Guarantees a Hunting Season symbol for that spin and holds the low-paying symbols off the grid, so the shots have better material to convert

base game and bonus rounds alike

Khaki Quest

Trigger

3 FS symbols at once

Effect

Free spins with a raised Hunting Season chance. Two extra FS symbols during the trigger add spins, and three add more

8 free spins, +2 and +4

Roaring Reign

Trigger

4 FS symbols at once

Effect

Stampede Reveals are fed by the Lion Bar, which advances one step for every low-paying symbol on a reel hit during a hunt, fires at ten steps and carries the overflow past the reset

10 free spins, Lion Bar at 10 steps

Zebrawl

Trigger

5 FS symbols at once

Effect

The hidden epic round: Roaring Reign rules with a guaranteed Hunting Season symbol on every spin. FS symbols do not land inside it, and it stays off the buy menu

10 free spins, a hunt every spin

// GAME FACTS

The frame the features sit in

The figures that price every feature described on this page.

Provider
Hacksaw Gaming
Grid
5 reels x 3 rows
Paylines
9, left to right
FactValue
RTP96.29% default configuration
Volatility3 of 5 on the provider scale
Max win5,000x the bet, in every game mode
Bet range0.10 to 200.00 per spin
Default bet2.00
ScatterFS symbol; 3, 4 or 5 open one of the three bonus games
Feature buysfive entries at 2x, 50x, 60x, 100x and 200x the bet

// SYMBOLS

The Great Game Serengeti symbol set

SymbolRoleBehaviour
CoinCash valueCarries a value in four families: Bronze, Silver, Gold and Diamond, from 0.2x to 500x the bet.
Four-star lionTop payPays 25x, 5x and 2x, and is the only animal that converts into a Trap, worth at least Gold.
Fs symbolScatterThree, four or five FS symbols at once open Khaki Quest, Roaring Reign or the hidden Zebrawl.
Hunting seasonFeature triggerStarts the hunt after the regular wins have paid. Only one can sit on the grid at a time.
J, q, k, aLow paysJ, Q, K and A fill the bottom of the paytable and pay 1x, 0.4x and 0.1x the bet for five, four and three of a kind.
One-star animalsOstrich and giraffeBoth pay 3x, 1x and 0.4x. During a hunt a one-star animal converts to at least a Bronze coin.
Three-star rhinoHigh payPays 15x, 4x and 1.5x, and converts to at least a Gold coin when its reel is hit.
TrapCollectorCollects the values of every Coin and every other Trap on the grid and adds them to its own.
Two-star zebraMid payPays 10x, 3x and 1x, and converts to at least a Silver coin when its reel is hit.
WildSubstituteSubstitutes for every symbol in the paytable and pays 25x the bet for five of a kind. Standing on a shot reel it picks up a multiplier of x2 to x20.

// PAYTABLE

Great Game Serengeti paytable

Payouts are multiples of your bet; the figures in brackets are what they pay at the 2.00 default stake.

Combination345
Giraffe0.4x (0.80)1x (2.00)3x (6.00)
J, q, k, a0.1x (0.20)0.4x (0.80)1x (2.00)
Lion2x (4.00)5x (10.00)25x (50.00)
Ostrich0.4x (0.80)1x (2.00)3x (6.00)
Rhino1.5x (3.00)4x (8.00)15x (30.00)
Wild25x (50.00)
Zebra1x (2.00)3x (6.00)10x (20.00)

Open the buy menu at a live table

Great Game Serengeti keeps its base game deliberately plain so that everything it has to say arrives in one place. Nine lines settle, the royals and the animals pay what the paytable says, and then a Hunting Season symbol drops and the grid starts converting into money. This page is the full mechanical breakdown: the hunt, the coin ladders, the three bonus rounds including the hidden Zebrawl, and the five entries on the buy menu with their prices and returns.

Hunting Season: five shots and what they turn over#

The feature starts with a single symbol. Only one Hunting Season symbol can be on the grid at any moment, which is the design decision that keeps the whole thing readable: you always know what triggered the hunt and where to look.

A Great Game Serengeti hunt in progress, with the scope on a target above the reels and the Hunting Season symbol on the grid
A hunt under way: the scope on one of the five targets, the Hunting Season symbol on the grid below it.

When it lands, the regular wins are paid first. Then five shots are fired left to right, one target above each reel, and each shot either hits or misses. The reels that were hit are the ones that convert, and the conversion follows the stars printed on the animal frames:

  • One star, the ostrich and the giraffe, converts to at least a Bronze coin.
  • Two stars, the zebra, converts to at least a Silver coin.
  • Three stars, the rhino, converts to at least a Gold coin.
  • Four stars, the lion, converts to a Trap worth at least Gold.

Read that list once and the whole paytable acquires a second meaning. The lion tops the line table at 25x for five of a kind, and it is also the only animal that becomes a collector. A board with two rhinos and a lion on it is worth watching even if none of them is on a payline, because a hunt turns them into Gold and a Trap regardless.

The shots themselves are what make the feature feel like a hunt rather than a respin. Some miss. A reel that was missed carries on as ordinary symbols, so the same trigger can produce a modest round or a large one depending on where the hits fall and what was standing there. The how-to-play page covers the button-by-button version, including the shortcut that opens the rules panel mid-session.

The paytable, read in full#

The top row of a paytable is the one that gets quoted; the rest of it is the one you experience. Here is the whole table, with the conversion rank each animal carries into a hunt alongside its line pays:

SymbolStars5 of a kind4 of a kind3 of a kindConverts to
Lion425x5x2xA Trap worth at least Gold
Rhino315x4x1.5xAt least a Gold coin
Zebra210x3x1xAt least a Silver coin
Giraffe, ostrich13x1x0.4xAt least a Bronze coin
J, Q, K, A1x0.4x0.1xHeld off the grid by a Stampede Reveal
Wild25xA multiplier of x2 to x20 on a shot reel

Read the two ends of that table together and the design shows itself. The lion is the best line symbol at 25x and the only animal that becomes a collector, so its value rises rather than doubles when a hunt fires. The royals are the worst line symbol at 0.1x for three and the symbol a Stampede Reveal removes, so they are the only rank the game actively clears out of your way.

The three-of-a-kind column is the texture of a session: on the 2.00 default it runs 4.00 for the lion down to 0.20 for a royal, and on the 0.10 minimum from 0.20 down to 0.01. The four-of-a-kind column is the pleasant middle. A four-lion line at 5x is 10.00 at the default stake against 0.80 for four royals, twelve and a half times as much for the same four positions on the same line, which is the cleanest measure of how steeply this paytable is ranked.

Coins, Traps and the Wild that multiplies them#

Once the animals convert, the round becomes arithmetic. Coins arrive in four families, and each family is a ladder rather than a single value.

FamilyValuesAt the 2.00 default bet
Bronze0.2x, 0.4x, 0.6x, 0.8x, 1x0.40 to 2.00
Silver2x, 3x, 4x, 5x4.00 to 10.00
Gold10x, 15x, 20x, 25x, 50x20.00 to 100.00
Diamond100x, 150x, 250x, 500x200.00 to 1,000.00

At the bottom of the bet ladder those same four families are worth 0.02 to 0.10, 0.20 to 0.50, 1.00 to 5.00 and 10.00 to 50.00; at the 200.00 cap a single Diamond at 500x is 100,000.00. The ladders are what make the game scale smoothly: the shape of a round stays the same at every stake, only the figures move.

The Great Game Serengeti GAME INFO paytable with the symbol values
The table that prices every conversion: the lion at 25x, the Wild beside it, the royals from 0.1x.

The Trap is the piece that turns a scattered board into one figure. Traps collect the values of all Coins and all other Traps on the grid and add those values to their own, activating top to bottom and left to right, and the round pays the total of every Coin and Trap once the sequence has finished. Two Traps on the same board is better than one, because the second one collects what the first one assembled.

A worked round makes the sequence concrete. Say a hunt converts two Bronze coins at 1x the bet, a Silver at 5x and a Gold at 50x, and the four-star lion becomes a Trap worth 10x. On the 2.00 default stake those are 2.00 apiece for the Bronzes, 10.00 for the Silver, 100.00 for the Gold and 20.00 for the Trap before it moves; on the 0.10 minimum, 0.10, 0.10, 0.50, 5.00 and 1.00. The Trap then collects the value of every Coin around it and adds it to its own, so it ends the round holding the whole board rather than its own 10x, and the round pays that total out. Now put a shot Wild at x10 on the Gold before the Trap collects: that single coin goes from 50x to 500x, worth 1,000.00 at the default stake on its own, and it is the Gold rather than a Bronze that the multiplier found. Nothing exotic happened there; the multiplier simply landed on the largest value on the grid rather than the smallest, which is the whole difference between a tidy hunt and a memorable one.

The Wild is the multiplier on top. A Wild standing on a reel that gets shot receives x2, x3, x4, x5, x10 or x20, and it multiplies between one and five of the Coin or Trap symbols. That is the difference between a tidy hunt and a session-defining one: a x20 applied to a cluster that already contains Gold or Diamond values is the published path to the 5,000x round ceiling, which the provider confirms is reachable in every game mode. Outside the hunt the Wild behaves normally, substituting for every symbol in the paytable and paying 25x the bet for five of a kind in its own right.

Three bonus games, and the one you cannot buy#

FS symbols are the scatter here, and the count decides which round you get.

FS symbolsRoundWhat you get
3Khaki Quest8 free spins with a raised Hunting Season chance, plus 2 spins when two extra FS symbols land and 4 when three do
4Roaring Reign10 free spins where Stampede Reveals come from the Lion Bar
5Zebrawl10 free spins on Roaring Reign rules with a guaranteed Hunting Season symbol every spin

Khaki Quest is the entry-level round, and its extension rule rewards a generous trigger: two extra FS symbols on the trigger add two free spins to the eight, and three extra add four.

Roaring Reign introduces the only meter in the game. The Lion Bar advances one step for every low-paying symbol sitting on a reel that gets hit during a hunt, and at ten steps it fires a Stampede Reveal, carrying any overflow past the reset so nothing is wasted. That creates a pleasant feedback loop: the royals, which are normally the least interesting symbols on the screen, become fuel.

Zebrawl is the round the game hides. Five FS symbols at once open it, it runs for ten free spins on Roaring Reign rules, and every single spin inside it carries a guaranteed Hunting Season symbol. FS symbols do not land inside it, so the round is what it is from the start. Crucially, Zebrawl is absent from the buy menu; it is earned on the reels, which gives the base game a purpose beyond funding purchases.

The Great Game Serengeti reels ready for a hunt
Zebrawl is earned, not bought: five FS symbols and the savannah does the rest.
The Great Game Serengeti intro screen with the volatility meter and the feature cards
The intro screen states the volatility step and aims you at the 5,000x ceiling before a single reel turns.

Stampede Reveals deserve a line of their own because they work in the base game too. The reveal happens before the reels come to rest, guarantees a Hunting Season symbol for that spin and keeps the low-paying symbols off the grid while it runs, which raises the quality of the board the shots convert. It is the reason an ordinary spin can turn into the best round of a session without warning.

Five ways to buy your way in#

The buy menu has five entries, and the cheapest of them costs exactly what two base spins cost. Here is the whole menu with prices at three stakes, published returns and the volatility label the game itself attaches.

EntryPriceAt 0.10At 2.00At 200.00RTPLabel
BONUSHUNT FeatureSpins™2x0.204.00400.0096.35%High
HUNTING SEASON FeatureSpins™50x5.00100.0010,000.0096.23%Medium
KHAKI QUEST60x6.00120.0012,000.0096.1%Medium
BIG FIVE FeatureSpins™100x10.00200.0020,000.0096.26%Medium
ROARING REIGN200x20.00400.0040,000.0096.31%Medium

The three FeatureSpins™ entries are not one-off purchases. They stay switched on until you disable them and charge their price on every spin: BONUSHUNT makes a bonus three times more likely, HUNTING SEASON guarantees the symbol, and BIG FIVE guarantees a Stampede Reveal. In the HUNTING SEASON and BIG FIVE modes the FS symbols do not land, so those two are about the hunt rather than about the free-spin rounds. KHAKI QUEST and ROARING REIGN work the other way: you pay once and the round starts immediately.

A price is a price. Paying 200x for ROARING REIGN means the round costs what 200 base spins cost at the same stake, and the 60x on KHAKI QUEST means 60 base spins. Neither figure says anything about how often the round arrives on its own. Note too that a purchase is priced as a multiple of your stake, which is why the provider states a feature buy may go above the 200.00 per-spin cap: the cap governs a spin, not a purchase.

The Great Game Serengeti BONUS BUY panel with its five cards, prices and volatility labels
Five entries, one panel: BONUSHUNT costs two bets and makes a bonus three times likelier.

It is worth comparing the two ends of the menu directly. BONUSHUNT at 2x and ROARING REIGN at 200x are a hundredfold apart in price, and their published returns differ by four hundredths of a percentage point, 96.35% against 96.31%. What you are choosing between is not edge but shape: one spreads its cost across a long run of spins and raises the chance of any bonus arriving, the other delivers a specific ten-spin round the moment you pay. Put a 20.00 budget against both at the 0.10 stake and the arithmetic is exact: BONUSHUNT charges 0.20 a spin, so the budget covers a hundred of them, while ROARING REIGN at 20.00 buys one round and ends the session. Both are legitimate; they are simply different nights.

Matching an entry to a session is straightforward once the prices are in front of you. BONUSHUNT suits a long session at a small stake, because doubling the cost of a 0.10 spin still leaves it at 0.20. ROARING REIGN suits a planned session with a set budget, since one purchase is a meaningful share of it. The strategy page puts those choices next to bankroll sizes, and the slot hub carries the full specification if you want the short version.

One structural note to close on. Because the round ceiling of 5,000x the bet applies in every game mode, none of the five entries buys you a taller game; they buy you a faster path to the same height. Diamond coins at 100x to 500x, a Trap that collects them and a Wild multiplier of up to x20 are the published path, and they are available on an ordinary 0.10 spin just as they are inside a 400.00 purchase.

18+. A feature buy costs a multiple of your own stake and changes the price of a round, never its outcome. Set the limit first and the responsible gambling page helps you do it. To watch all of this happen without a stake, the free demo opens the same buy menu with practice credits, and the slot hub links the rest of the set.

// FAQ

Great Game Serengeti feature questions

What is the Hunting Season feature?
A hunt that runs after the regular line wins. Five shots go left to right at one target above each reel, and every animal standing on a reel that was hit converts by star rank into a Coin or a Trap.
What are Coin and Trap symbols worth?
Coins come in four families: Bronze 0.2x to 1x the bet, Silver 2x to 5x, Gold 10x to 50x and Diamond 100x to 500x. Traps collect the values of every Coin and every other Trap around them.
How do I trigger the free spins in Great Game Serengeti?
With FS symbols: three open Khaki Quest at 8 free spins, four open Roaring Reign at 10, and five open the hidden Zebrawl at 10.
What is Zebrawl?
The epic round behind five FS symbols: ten free spins on Roaring Reign rules with a guaranteed Hunting Season symbol on every spin. It is the one round that stays off the buy menu.
How much does the Great Game Serengeti bonus buy cost?
From 2x your bet for BONUSHUNT FeatureSpins™ up to 200x for ROARING REIGN. At the 2.00 default that is 4.00 and 400.00.
Do the feature buys change the RTP?
Each has its own published return: 96.35% for BONUSHUNT, 96.23% for HUNTING SEASON, 96.26% for BIG FIVE, 96.1% for KHAKI QUEST and 96.31% for ROARING REIGN. The RTP page sets them beside the base game.
What does the Wild do in Great Game Serengeti?
It substitutes for every symbol in the paytable and pays 25x the bet for five of a kind. During a hunt, a Wild on a shot reel picks up a multiplier of x2 to x20 and applies it to between one and five Coin or Trap symbols.
Does Great Game Serengeti have a jackpot?
The big money lives inside the hunt rather than in a separate draw: a 5,000x round ceiling available in every game mode, fed by Diamond coins worth up to 500x each.