Hunting Season
Trigger
Effect
the core feature of the game
The ordinary spin ends where the interesting part begins. One Hunting Season symbol fires five shots, animals become cash values by star rank, and a single Trap turns the whole grid into one number.
// BONUS FEATURES
Trigger
Effect
the core feature of the game
Trigger
Effect
base game and bonus rounds alike
Trigger
Effect
8 free spins, +2 and +4
Trigger
Effect
10 free spins, Lion Bar at 10 steps
Trigger
Effect
10 free spins, a hunt every spin
// GAME FACTS
The figures that price every feature described on this page.
| Fact | Value |
|---|---|
| RTP | 96.29% default configuration |
| Volatility | 3 of 5 on the provider scale |
| Max win | 5,000x the bet, in every game mode |
| Bet range | 0.10 to 200.00 per spin |
| Default bet | 2.00 |
| Scatter | FS symbol; 3, 4 or 5 open one of the three bonus games |
| Feature buys | five entries at 2x, 50x, 60x, 100x and 200x the bet |
// SYMBOLS
| Symbol | Role | Behaviour |
|---|---|---|
| Coin | Cash value | Carries a value in four families: Bronze, Silver, Gold and Diamond, from 0.2x to 500x the bet. |
| Four-star lion | Top pay | Pays 25x, 5x and 2x, and is the only animal that converts into a Trap, worth at least Gold. |
| Fs symbol | Scatter | Three, four or five FS symbols at once open Khaki Quest, Roaring Reign or the hidden Zebrawl. |
| Hunting season | Feature trigger | Starts the hunt after the regular wins have paid. Only one can sit on the grid at a time. |
| J, q, k, a | Low pays | J, Q, K and A fill the bottom of the paytable and pay 1x, 0.4x and 0.1x the bet for five, four and three of a kind. |
| One-star animals | Ostrich and giraffe | Both pay 3x, 1x and 0.4x. During a hunt a one-star animal converts to at least a Bronze coin. |
| Three-star rhino | High pay | Pays 15x, 4x and 1.5x, and converts to at least a Gold coin when its reel is hit. |
| Trap | Collector | Collects the values of every Coin and every other Trap on the grid and adds them to its own. |
| Two-star zebra | Mid pay | Pays 10x, 3x and 1x, and converts to at least a Silver coin when its reel is hit. |
| Wild | Substitute | Substitutes for every symbol in the paytable and pays 25x the bet for five of a kind. Standing on a shot reel it picks up a multiplier of x2 to x20. |
// PAYTABLE
Payouts are multiples of your bet; the figures in brackets are what they pay at the 2.00 default stake.
| Combination | 3 | 4 | 5 |
|---|---|---|---|
| Giraffe | 0.4x (0.80) | 1x (2.00) | 3x (6.00) |
| J, q, k, a | 0.1x (0.20) | 0.4x (0.80) | 1x (2.00) |
| Lion | 2x (4.00) | 5x (10.00) | 25x (50.00) |
| Ostrich | 0.4x (0.80) | 1x (2.00) | 3x (6.00) |
| Rhino | 1.5x (3.00) | 4x (8.00) | 15x (30.00) |
| Wild | 25x (50.00) | ||
| Zebra | 1x (2.00) | 3x (6.00) | 10x (20.00) |
Great Game Serengeti keeps its base game deliberately plain so that everything it has to say arrives in one place. Nine lines settle, the royals and the animals pay what the paytable says, and then a Hunting Season symbol drops and the grid starts converting into money. This page is the full mechanical breakdown: the hunt, the coin ladders, the three bonus rounds including the hidden Zebrawl, and the five entries on the buy menu with their prices and returns.
The feature starts with a single symbol. Only one Hunting Season symbol can be on the grid at any moment, which is the design decision that keeps the whole thing readable: you always know what triggered the hunt and where to look.

When it lands, the regular wins are paid first. Then five shots are fired left to right, one target above each reel, and each shot either hits or misses. The reels that were hit are the ones that convert, and the conversion follows the stars printed on the animal frames:
Read that list once and the whole paytable acquires a second meaning. The lion tops the line table at 25x for five of a kind, and it is also the only animal that becomes a collector. A board with two rhinos and a lion on it is worth watching even if none of them is on a payline, because a hunt turns them into Gold and a Trap regardless.
The shots themselves are what make the feature feel like a hunt rather than a respin. Some miss. A reel that was missed carries on as ordinary symbols, so the same trigger can produce a modest round or a large one depending on where the hits fall and what was standing there. The how-to-play page covers the button-by-button version, including the shortcut that opens the rules panel mid-session.
The top row of a paytable is the one that gets quoted; the rest of it is the one you experience. Here is the whole table, with the conversion rank each animal carries into a hunt alongside its line pays:
| Symbol | Stars | 5 of a kind | 4 of a kind | 3 of a kind | Converts to |
|---|---|---|---|---|---|
| Lion | 4 | 25x | 5x | 2x | A Trap worth at least Gold |
| Rhino | 3 | 15x | 4x | 1.5x | At least a Gold coin |
| Zebra | 2 | 10x | 3x | 1x | At least a Silver coin |
| Giraffe, ostrich | 1 | 3x | 1x | 0.4x | At least a Bronze coin |
| J, Q, K, A | — | 1x | 0.4x | 0.1x | Held off the grid by a Stampede Reveal |
| Wild | — | 25x | — | — | A multiplier of x2 to x20 on a shot reel |
Read the two ends of that table together and the design shows itself. The lion is the best line symbol at 25x and the only animal that becomes a collector, so its value rises rather than doubles when a hunt fires. The royals are the worst line symbol at 0.1x for three and the symbol a Stampede Reveal removes, so they are the only rank the game actively clears out of your way.
The three-of-a-kind column is the texture of a session: on the 2.00 default it runs 4.00 for the lion down to 0.20 for a royal, and on the 0.10 minimum from 0.20 down to 0.01. The four-of-a-kind column is the pleasant middle. A four-lion line at 5x is 10.00 at the default stake against 0.80 for four royals, twelve and a half times as much for the same four positions on the same line, which is the cleanest measure of how steeply this paytable is ranked.
Once the animals convert, the round becomes arithmetic. Coins arrive in four families, and each family is a ladder rather than a single value.
| Family | Values | At the 2.00 default bet |
|---|---|---|
| Bronze | 0.2x, 0.4x, 0.6x, 0.8x, 1x | 0.40 to 2.00 |
| Silver | 2x, 3x, 4x, 5x | 4.00 to 10.00 |
| Gold | 10x, 15x, 20x, 25x, 50x | 20.00 to 100.00 |
| Diamond | 100x, 150x, 250x, 500x | 200.00 to 1,000.00 |
At the bottom of the bet ladder those same four families are worth 0.02 to 0.10, 0.20 to 0.50, 1.00 to 5.00 and 10.00 to 50.00; at the 200.00 cap a single Diamond at 500x is 100,000.00. The ladders are what make the game scale smoothly: the shape of a round stays the same at every stake, only the figures move.

The Trap is the piece that turns a scattered board into one figure. Traps collect the values of all Coins and all other Traps on the grid and add those values to their own, activating top to bottom and left to right, and the round pays the total of every Coin and Trap once the sequence has finished. Two Traps on the same board is better than one, because the second one collects what the first one assembled.
A worked round makes the sequence concrete. Say a hunt converts two Bronze coins at 1x the bet, a Silver at 5x and a Gold at 50x, and the four-star lion becomes a Trap worth 10x. On the 2.00 default stake those are 2.00 apiece for the Bronzes, 10.00 for the Silver, 100.00 for the Gold and 20.00 for the Trap before it moves; on the 0.10 minimum, 0.10, 0.10, 0.50, 5.00 and 1.00. The Trap then collects the value of every Coin around it and adds it to its own, so it ends the round holding the whole board rather than its own 10x, and the round pays that total out. Now put a shot Wild at x10 on the Gold before the Trap collects: that single coin goes from 50x to 500x, worth 1,000.00 at the default stake on its own, and it is the Gold rather than a Bronze that the multiplier found. Nothing exotic happened there; the multiplier simply landed on the largest value on the grid rather than the smallest, which is the whole difference between a tidy hunt and a memorable one.
The Wild is the multiplier on top. A Wild standing on a reel that gets shot receives x2, x3, x4, x5, x10 or x20, and it multiplies between one and five of the Coin or Trap symbols. That is the difference between a tidy hunt and a session-defining one: a x20 applied to a cluster that already contains Gold or Diamond values is the published path to the 5,000x round ceiling, which the provider confirms is reachable in every game mode. Outside the hunt the Wild behaves normally, substituting for every symbol in the paytable and paying 25x the bet for five of a kind in its own right.
FS symbols are the scatter here, and the count decides which round you get.
| FS symbols | Round | What you get |
|---|---|---|
| 3 | Khaki Quest | 8 free spins with a raised Hunting Season chance, plus 2 spins when two extra FS symbols land and 4 when three do |
| 4 | Roaring Reign | 10 free spins where Stampede Reveals come from the Lion Bar |
| 5 | Zebrawl | 10 free spins on Roaring Reign rules with a guaranteed Hunting Season symbol every spin |
Khaki Quest is the entry-level round, and its extension rule rewards a generous trigger: two extra FS symbols on the trigger add two free spins to the eight, and three extra add four.
Roaring Reign introduces the only meter in the game. The Lion Bar advances one step for every low-paying symbol sitting on a reel that gets hit during a hunt, and at ten steps it fires a Stampede Reveal, carrying any overflow past the reset so nothing is wasted. That creates a pleasant feedback loop: the royals, which are normally the least interesting symbols on the screen, become fuel.
Zebrawl is the round the game hides. Five FS symbols at once open it, it runs for ten free spins on Roaring Reign rules, and every single spin inside it carries a guaranteed Hunting Season symbol. FS symbols do not land inside it, so the round is what it is from the start. Crucially, Zebrawl is absent from the buy menu; it is earned on the reels, which gives the base game a purpose beyond funding purchases.


Stampede Reveals deserve a line of their own because they work in the base game too. The reveal happens before the reels come to rest, guarantees a Hunting Season symbol for that spin and keeps the low-paying symbols off the grid while it runs, which raises the quality of the board the shots convert. It is the reason an ordinary spin can turn into the best round of a session without warning.
The buy menu has five entries, and the cheapest of them costs exactly what two base spins cost. Here is the whole menu with prices at three stakes, published returns and the volatility label the game itself attaches.
| Entry | Price | At 0.10 | At 2.00 | At 200.00 | RTP | Label |
|---|---|---|---|---|---|---|
| BONUSHUNT FeatureSpins™ | 2x | 0.20 | 4.00 | 400.00 | 96.35% | High |
| HUNTING SEASON FeatureSpins™ | 50x | 5.00 | 100.00 | 10,000.00 | 96.23% | Medium |
| KHAKI QUEST | 60x | 6.00 | 120.00 | 12,000.00 | 96.1% | Medium |
| BIG FIVE FeatureSpins™ | 100x | 10.00 | 200.00 | 20,000.00 | 96.26% | Medium |
| ROARING REIGN | 200x | 20.00 | 400.00 | 40,000.00 | 96.31% | Medium |
The three FeatureSpins™ entries are not one-off purchases. They stay switched on until you disable them and charge their price on every spin: BONUSHUNT makes a bonus three times more likely, HUNTING SEASON guarantees the symbol, and BIG FIVE guarantees a Stampede Reveal. In the HUNTING SEASON and BIG FIVE modes the FS symbols do not land, so those two are about the hunt rather than about the free-spin rounds. KHAKI QUEST and ROARING REIGN work the other way: you pay once and the round starts immediately.
A price is a price. Paying 200x for ROARING REIGN means the round costs what 200 base spins cost at the same stake, and the 60x on KHAKI QUEST means 60 base spins. Neither figure says anything about how often the round arrives on its own. Note too that a purchase is priced as a multiple of your stake, which is why the provider states a feature buy may go above the 200.00 per-spin cap: the cap governs a spin, not a purchase.

It is worth comparing the two ends of the menu directly. BONUSHUNT at 2x and ROARING REIGN at 200x are a hundredfold apart in price, and their published returns differ by four hundredths of a percentage point, 96.35% against 96.31%. What you are choosing between is not edge but shape: one spreads its cost across a long run of spins and raises the chance of any bonus arriving, the other delivers a specific ten-spin round the moment you pay. Put a 20.00 budget against both at the 0.10 stake and the arithmetic is exact: BONUSHUNT charges 0.20 a spin, so the budget covers a hundred of them, while ROARING REIGN at 20.00 buys one round and ends the session. Both are legitimate; they are simply different nights.
Matching an entry to a session is straightforward once the prices are in front of you. BONUSHUNT suits a long session at a small stake, because doubling the cost of a 0.10 spin still leaves it at 0.20. ROARING REIGN suits a planned session with a set budget, since one purchase is a meaningful share of it. The strategy page puts those choices next to bankroll sizes, and the slot hub carries the full specification if you want the short version.
One structural note to close on. Because the round ceiling of 5,000x the bet applies in every game mode, none of the five entries buys you a taller game; they buy you a faster path to the same height. Diamond coins at 100x to 500x, a Trap that collects them and a Wild multiplier of up to x20 are the published path, and they are available on an ordinary 0.10 spin just as they are inside a 400.00 purchase.
18+. A feature buy costs a multiple of your own stake and changes the price of a round, never its outcome. Set the limit first and the responsible gambling page helps you do it. To watch all of this happen without a stake, the free demo opens the same buy menu with practice credits, and the slot hub links the rest of the set.
// FAQ