// ARTICLE
Great Game Serengeti, rule by rule
How lines pay, how to pick a stake, how the hunt resolves and what every control does.
Great Game Serengeti is one of the more approachable Hacksaw Gaming releases, because the part you have to learn is small. Nine fixed lines on a grid of five reels and three rows, a paytable you can read in one screen, and a single special symbol that turns the whole thing into a collect-and-multiply round. Everything below takes you from the bet selector to a confident first spin.
How a line pays here#
Wins are built from the leftmost reel rightwards, on consecutive reels of an active line. That rule is worth stating plainly, because it explains why a screen that looks full of lions can still pay nothing: the lions have to start on reel one and continue without a gap.
Nine lines is a deliberately modest count, and it works in your favour when you are learning. With fewer lines there is less to track, and the paytable rows that matter most are easy to spot. The lion pays 25x the bet for five of a kind, 5x for four and 2x for three. The rhino pays 15x, 4x and 1.5x, the zebra 10x, 3x and 1x, and the ostrich and giraffe both pay 3x, 1x and 0.4x. The four royals sit underneath at 1x, 0.4x and 0.1x.
Look at the three-of-a-kind column rather than the five-of-a-kind one if you want to know what an ordinary paid spin is worth. On the 2.00 default those rows run from 0.20 for three royals up to 4.00 for three lions, and that is the scale the base game works at between hunts.
There is one habit worth forming on your first evening, and it saves a lot of confusion later: check whether a win came from a line or from a hunt. A line win is settled and paid before anything else happens on that spin, and its size is fixed by the table above. A hunt win arrives afterwards, is built out of Coin and Trap values rather than symbol combinations, and can be many times larger from a board that carried no payline at all. When the balance moves and you are not sure why, that is almost always the distinction you are looking at.
Two symbols sit outside that table. The Wild substitutes for every symbol in the paytable and pays 25x the bet for five of a kind in its own right, matching the lion. The FS symbol is the scatter: three, four or five of them at once open one of the three bonus games. The features page has the complete symbol set and what each one does during a hunt.
What the three bonus rounds ask of you#
The FS symbols are the other thing to watch for while the lines settle, and the count decides the round. Three FS symbols open Khaki Quest: eight free spins with a raised Hunting Season chance, and two extra FS symbols on the trigger add two more spins to that eight while three extra add four. Four FS symbols open Roaring Reign, ten free spins where the Stampede Reveals are fed by the Lion Bar, a meter that advances one step for every low-paying symbol on a reel hit during a hunt and fires at ten steps, carrying the overflow past the reset. Five FS symbols open Zebrawl, ten free spins on Roaring Reign rules with a guaranteed Hunting Season symbol on every spin.
Nothing in the bonus rounds asks you to make a decision, which is the point. They run themselves, and your only job during them is to watch the Lion Bar in Roaring Reign, because it tells you how close the next guaranteed hunt is.
Choosing a bet you can hold#
The single most useful decision on this page is the stake, and the way to make it is to look at what the same combination is worth at three different rungs of the ladder.
| Your bet | Five lions at 25x | Three lions at 2x | BONUSHUNT FeatureSpins™ at 2x |
|---|---|---|---|
| 0.10 | 2.50 | 0.20 | 0.20 |
| 2.00 | 50.00 | 4.00 | 4.00 |
| 200.00 | 5,000.00 | 400.00 | 400.00 |
The table makes two points at once. First, the shape of the game is identical at every stake: the same lines, the same hunt, the same 5,000x ceiling. Second, the cheapest entry on the buy menu costs the same as three lions on a payline, which is a useful way to feel the price rather than just read it.
Pick the rung that gives you the number of spins you want from your budget, and then leave it alone. Changing the stake mid-session does nothing to the maths and a great deal to your bookkeeping. One more rule belongs here: because a purchase is priced as a multiple of your bet, a feature buy may cost more than the 200.00 per-spin cap; the cap governs a spin, not a purchase.

The hunt, step by step#
The hunt is the part of the game worth rehearsing, because it resolves in a sequence rather than all at once. Here is the order of events:
- A Hunting Season symbol lands. Only one can be on the grid at a time, so there is never any ambiguity about what started the round.
- The regular wins pay. Any ordinary line wins are settled before the hunt begins, so the hunt is added on top of what you have already won.
- Five shots are fired left to right, one target above each reel. Each shot hits or misses, and the misses are as much a part of the feature as the hits.
- Animals on the hit reels convert by star rank. One star to at least Bronze, two to at least Silver, three to at least Gold, and the four-star lion to a Trap worth at least Gold.
- A Wild on a shot reel picks up a multiplier of x2, x3, x4, x5, x10 or x20, and applies it to between one and five of the Coin or Trap symbols.
- The Traps collect. They gather the values of every Coin and every other Trap, working top to bottom and left to right, and the round pays the total of all Coins and Traps.
Coins carry values in four families: Bronze at 0.2x to 1x the bet, Silver at 2x to 5x, Gold at 10x to 50x and Diamond at 100x, 150x, 250x and 500x. On the 2.00 default stake that is 0.40 to 2.00, 4.00 to 10.00, 20.00 to 100.00 and 200.00 to 1,000.00 per symbol, which gives you a sense of scale while you watch the Traps do their work.
One more thing can happen before the reels even stop. A Stampede Reveal is a random pre-spin reveal that guarantees a Hunting Season symbol for that spin and keeps the low-paying symbols off the grid, so the shots have better material to convert. It fires in the base game as well as in the bonus rounds. For the tier of return all of this runs at, see the RTP page .

Controls, autoplay and shortcuts#
The control bar is compact and it runs left to right. The round BUY BONUS button sits at the left-hand end of it, the menu button and the balance come next, and the bet selector with its arrows and the big spin button sit at the right. The keyboard does the rest if you are on a desktop.

The shortcut list is worth memorising because it saves a lot of tapping:
- SHIFT+I or SHIFT+G opens the game information and rules.
- SHIFT+P opens the paytable.
- SHIFT+B or SHIFT+F opens the bonus buy menu.
- SHIFT+T switches turbo on and off.
- SHIFT+A opens autoplay.
- SPACE spins.
Autoplay is the control worth setting up properly, because the build ships it with advanced limits: a ceiling on total losses and a stop on a single win. Those two settings turn autoplay from a convenience into a discipline tool. Decide the loss limit before you start the run, set the single-win stop at a figure that would genuinely change your session, and let the game enforce the plan for you.
Turbo and Super Turbo™ are offered from the in-game menu, and the provider notes they are available at the operators and in the jurisdictions that support them. Some tables ask you to confirm every spin individually and hold a steady pace between cycles; the hunt plays exactly the same there, one round at a time, and the paytable and the ceiling are unchanged. Play it on a phone and the same controls collapse into a single-thumb layout, which the app page covers in detail.
A first session, in order#
Put the pieces together and a sensible opening session runs like this:
- Set the stake at the lower end of the ladder. At 0.10 a spin every feature and the full 5,000x ceiling are intact, and a hundred spins costs 10.00.
- Press SHIFT+I before the first spin and read the return tier your table is serving. The provider ships four of them, 96.29%, 94.21%, 92.30% and 86.24%, and the one you get is the operator’s choice.
- Press SHIFT+P and read the paytable properly, in particular the three-of-a-kind column, which is what you will see most often.
- Leave the buy menu closed at first and let a hunt arrive on its own, so you have watched the base game convert a board before you pay to skip it.
- Then, if you want the bonus sooner, switch on BONUSHUNT FeatureSpins™ at 2x the bet, 0.20 a spin at that stake, rather than buying ROARING REIGN at 200x outright.
That order matters because each step teaches you something the next one depends on. The tier tells you what the long-run return is; the paytable tells you what an ordinary spin is worth; the unbought hunt tells you what a conversion looks like; and only then is a purchase a judgement rather than a guess.

If you would rather practise all of this before the stake is real, the free demo runs the same build with practice credits. When you are ready to think about session length and stake size rather than buttons, the strategy page is next, and the slot hub links the full set.
One last habit worth forming. When a hunt finishes, look at what converted before you spin again: how many reels were hit, which star ranks were standing on them, and whether a Wild happened to be in the right place. The difference between a board that was always going to pay small and one that had real material on it is entirely visible after the fact, and reading it back is what turns the feature from a light show into something you understand. It is also the only honest form of pattern-watching in this game, because it tells you what happened rather than pretending to tell you what comes next.
18+. Autoplay limits and a bet you can repeat matter more than any single spin, and the responsible gambling page shows how to set them.